Isaac Harper

Software EngineerApp DesignWilderness Conservation

Vibias Market

A real-time market simulator for D&D campaigns with dynamic economics

Web AppGamingSimulation#D&D#React#Node.js#Economics#Multiplayer

Vibias Market - D&D Economy Simulator

A real-time market simulator designed for Dungeons & Dragons campaigns, bringing dynamic economics to tabletop gaming with realistic supply and demand mechanics.

Project Overview

Vibias Market transforms static D&D item pricing into a living economy. Game masters can create immersive marketplaces where player actions directly impact prices, availability, and merchant relationships.

Key Features

Dynamic Pricing Engine

  • Real-time price fluctuations based on supply and demand
  • Regional variations reflecting local resources and trade routes
  • Event-driven market crashes and booms
  • Seasonal adjustments for agricultural goods

Multi-User Support

  • Simultaneous access for GM and players
  • Player trading impacts global economy
  • Merchant reputation system
  • Guild membership benefits

Item Database

  • 500+ pre-configured D&D items
  • Custom item creation tools
  • Rarity-based availability
  • Magical item auction system

Technical Implementation

Built as a web application using:

  • Frontend: React with TypeScript for type-safe development
  • Backend: Node.js with Express for API services
  • Database: PostgreSQL for persistent storage
  • Real-time: Socket.io for live market updates
  • State Management: Redux for complex economic calculations

Market Mechanics

Economic Simulation

The system simulates realistic market forces:

  • Base prices adjusted by local availability
  • Bulk purchases increase future prices
  • Rare items trigger bidding wars
  • Economic events affect entire regions

Player Impact

Every transaction matters:

  • Flooding market with loot decreases values
  • Hoarding creates artificial scarcity
  • Reputation affects negotiation options
  • Trade routes can be disrupted or established

Use Cases

For Game Masters

  • Generate unique shopping experiences
  • Create economic plot hooks
  • Reward clever trading
  • Simulate realistic medieval economies

For Players

  • Engage in meaningful commerce
  • Build merchant empires
  • Exploit market inefficiencies
  • Form trading companies

Results

Used by 50+ D&D groups worldwide:

  • Enhanced player engagement with economics
  • Reduced GM preparation time
  • Created emergent storytelling opportunities
  • Added strategic depth to campaigns

Future Development

  • Mobile companion app
  • Integration with popular VTT platforms
  • AI-driven merchant personalities
  • Cryptocurrency-inspired fantasy currencies

This project demonstrates how software can enhance traditional tabletop gaming, creating deeper, more immersive experiences through intelligent system design.